<!-- Begin
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = 'images/callus/callus1.gif'
theImages[1] = 'images/callus/callus2.gif'
theImages[2] = 'images/callus/callus3.gif'
theImages[3] = 'images/callus/callus4.gif'
theImages[4] = 'images/callus/callus5.gif'
theImages[5] = 'images/callus/callus6.gif'
theImages[6] = 'images/callus/callus7.gif'
theImages[7] = 'images/callus/callus8.gif'
theImages[8] = 'images/callus/callus9.gif'
theImages[9] = 'images/callus/callus10.gif'
theImages[10] = 'images/callus/callus11.gif'
theImages[11] = 'images/callus/callus12.gif'
theImages[12] = 'images/callus/callus13.gif'
theImages[13] = 'images/callus/callus14.gif'
theImages[14] = 'images/callus/callus15.gif'
theImages[15] = 'images/callus/callus16.gif'
theImages[16] = 'images/callus/callus17.gif'
theImages[17] = 'images/callus/callus18.gif'
theImages[18] = 'images/callus/callus19.gif'
theImages[19] = 'images/callus/callus20.gif'


// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}

//  End -->